Headspace

Headspace is the stand of Nikola Kessler, featured in Jade Jam.

Appearance
Headspace is an Artificial Humanoid. It stands a little taller than Nikola, and has a fairly larger build. Its material composition consists of metal plates that serve as light armor and a simple mask, as well as plate gloves and boots. The rest of its structure appears as a white, fire-like energy that takes the form of its body.

Personality
Headspace's personality is generally unknown, although sometimes it does seem to act on its own accord. When not in battle, Headspace will wander around the space, picking up objects of interest, fiddling with them, and then putting them back where they were, suggesting an innate curiosity. When encountering another stand, it will tend towards open curiosity rather than outright violence, unless the other stand starts attacking. It does not speak of its own accord, other than its stand cry.

Abilities
Headspace is a Close Ranged stand, with a direct range of only 2 meters and does not have much power or speed either. What it lacks in those, however, it makes up for in its ability, Element.


 * Accurate and Defensive: Headspace has high Precision and Durability. Despite that its prone to wander, Headspace is incredibly focused when given something to focus on. It puts most of its cognitive effort to plan ahead and prepare for the next attack, as well as the next block.
 * Ability Derivatives: Headspace's ability, Element, has a lot of variables and is incredibly complex. With a growing list of things Headspace is able to do with this one ability, its Development Potential is incredibly high.
 * Stand Barrage Blockade: While most stands can release a barrage of high-speed punches, Headspace has neither the power or speed to do the same. Instead, when a stand barrage is used against it, it uses its precision and durability to block the punches and find ways to strike in between the mess of blows.

Stand Power
There are three derivatives of Headspace's ability. The first, called Mindsight, is the ability to see a geometric reconstruction of a person's stream of consciousness. In this ability, Nikola or Headspace touches a computational power, which is the subject of this ability. A computational power, like a brain or a computer, is a sufficiently complex system of interactions that produce an output when given input. When Nikola or Headspace's hand covers someone's eye, the subject's stream of consciousness, projected geometrically, overwhelms the person's vision. Even after his hand leaves contact with the eye, the effects continue until Nikola dismisses the effects.

The second, Glass Manipulation, occurs when Nikola or Headspace opens a spherical area one meter in diameter. This area is centered at the palm of either Nikola or Headspace's hand and has a geometric form projected inside of it. The form is immaterial, so for it to leave the area, matter must take its shape. Crystalline, transparent, naturally colorless objects and materials (i.e. glass) try to take the shape of the information inside of the area. The path the glass takes is controllable as long as it does not leave the 25-foot range of the convergence, at which point it is no longer able to take the shape of the information.

The final derivative is the wormhole itself. In summary, this ability occurs under the same conditions as the Mindsight ability. Headspace projects the person's stream of consciousness geometrically into a demi-universe, called the Element. By opening a wormhole to the Element, matter from reality can enter the Element, and information from the Element can enter reality, but only under the conditions of the Glass Manipulation ability. If the palm rests on the surface of an object when the wormhole is opened, its origin is tied to the object (which cannot itself enter the Element), and otherwise rests in space. To generate a new projection, Nikola must close the wormhole and collapse the existing projection (this cannot happen if Nikola is in the Element). A computational power still within the Element goes into a stasis until the collapsed projection is regenerated and the matter containing the computational power returns to the Element.